@startuml
sprite $medrt [48x48/16] {
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007FFFFFFFF800000000FFFFF000000002F3002FFFFFF100
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00000AFFFFFFFF4001EFFFB86567ADFFFFFFFFFFFE100000
000000DFFFFFFFE1003FFFFFFFFFFFFFFFFFFFFFE3000000
0000003FFFFFFFFB0003EFFFFFFFFFFFFFFFFFFE30000000
00000004FFFFFFFFA0001CFFFFFFFFFFFFFFFFB100000000
000000003EFFFFFFF900005DFFFFFFFFFFFFD50000000000
0000000002CFFFFFFFC1000049EFFFFFFEA5000000000000
000000000007FFFFFFFE5000000234531000000000000000
00000000000019FFFFFFFD50000000000000000000000000
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000000000000000000000000000000000000000000000000
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}


!define FA5_MEDRT(_alias) ENTITY(rectangle,black,medrt,_alias,FA5 MEDRT)
!define FA5_MEDRT(_alias, _label) ENTITY(rectangle,black,medrt,_label, _alias,FA5 MEDRT)
!define FA5_MEDRT(_alias, _label, _shape) ENTITY(_shape,black,medrt,_label, _alias,FA5 MEDRT)
!define FA5_MEDRT(_alias, _label, _shape, _color) ENTITY(_shape,_color,medrt,_label, _alias,FA5 MEDRT)
skinparam folderBackgroundColor<<FA5 MEDRT>> White
@enduml